

The game also has lots of secrets to find and even some easter eggs here and there, which might encourage future playthroughs (and also trying out different characters). The plot also gets increasingly more complex as your adventure progresses and don’t be surprised if you need to backtrack several levels for whatever reason (luckily some ways will ease the backtracking if you know where to look). The combat is in real-time (like in every dungeon crawler RPG) and you simply click on your weapon to attack (right-click if you’re using a mouse), although to throw spells you need to first click the spellbook or a cleric’s holy symbol, then go through a mini-menu and finally click in the desired spell, which can take a while and therefore a bit cumbersome when facing a tough opponent. Just be mindful of any cursed item (which luckily there aren’t many). The game encourages exploration because you’ll never know what you’ll find behind illusionary walls, traps or locked doors. Apart from the weapons, armour and food most of the items you’ll find are usually used to solve puzzles. Throughout your adventure, you’ll find all types of new items, like new weapons, armour, scrolls, keys, etc. The dungeon is divided into 12 levels and each level is increasingly harder than the former with 1 or 2 monster types per level along with traps and puzzles. Just below the main are the directional arrows for movement, a compass, a message screen and a Camp button on the right-bottom corner.īy clicking the Camp button, you have access to an in-game menu, where your party can rest and recover health, where any clerics and mages can memorise spells (which should be the 1st thing you do when starting a new game) scribe any scrolls for your mage to access new spells and other game options (like save and load, although the game only has one savestate). The characters are on the right (where you can use any items or click their individual portraits to access their inventory, equipment and stats). The main screen during gameplay is composed of the main view on the left featuring a 1st-person perspective. You have to remember that your party is formed by 2 columns and who’s ever in the front of the party are the ones that’ll fight the enemies in close quarters combat and the ones behind can only attack using projectiles or magic (but be careful when attacked from the back or the sides). You’ll find them throughout your adventure (or what’s left of some of them). I also recommend rolling a cleric, because you’ll definitely need one.Īnd while you start the game up to 4 characters, you have the option to add 2 more NPCs to your party.
#EYE OF THE BEHOLDER 3 DOS VS AMIGA HOW TO#
If you’re not familiarized with this process, then I recommend reading the manual beforehand or even the clue book to get an idea of how to form a good party. Although there isn’t a lot of variety of portraits to choose from, the ones that there are, aren’t bad.
#EYE OF THE BEHOLDER 3 DOS VS AMIGA SERIES#
We do this by choosing their race, class (or classes, if you’re multiclassing), alignment, then we reroll or modify their stats to our liking and finally, we choose our characters’ appearance through a series of portraits. Then we go to the character creation screen where we have to create up to 4 characters. Then we see our group of adventurers arriving at Waterdeep and entering the sewers, which then collapses, blocking the exit. The intro features a secret council of robed individuals that decide to hire a group of adventurers to go to the sewers below the city of Waterdeep and investigate whatever is going down there, but they’re being spied on by an unseen being through a crystal ball. The game starts with some good music score for the time and then it shows a quite impressive cinematic intro.
